Security Test Settings

Game speed 1
Unit speed 1
Resource production factor 1
Barbarian village spawning 5% chance when a player joins the world
Bonus village spawning 5% chance when a player joins the world
Ability to demolish buildings Active
Morale Points based
Milliseconds Active
Fake limit 1% of the village points
Research System Simplified research
Church Active
Watchtower Active
Quest System Active
Achievements Active
Growing barbarian villages Active up to 1500 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 10 minutes
Time frame for cancelling transports 5 minutes
Night bonus Active from 23:00 until 7:00, +100% additional defense against attacks.
Protection for beginners 5 days
Max attack ratio (attacker:defender) 20:1 for the first 60 days
Flags Active
Scavenging Inactive
Hauls Active
Stronghold Inactive

Units

Archers Active
Scout system The scout can report troops, buildings, resources and foreign units
Paladin Active, skills can be learned.
Militia Active

Nobleman

Purchased using Gold coins
Max nobleman travel distance 70 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 1

Configuration

Tribe member limit 40
Ability to attack tribe members Attacks vs tribe members do not turn into visits and thus deal damage
Tribe levels Active
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 60 days.
Free trading Unrestricted
Support outside tribe Supporting villages outside player's tribe is possible
Ability to select starting direction Active, move to friends enabled
Victory requirements After 360 days, one tribe must hold at least 60% of the player villages for 14 days
Start date Dec 27,2018 14:04